Unleash the 3D Camera in After Effects

Welcome to the world of After Effects, where even the most complex 3D animations can be achieved with a little creativity and the right techniques.

In this tutorial, we’ll explore how to create stunning 3D camera moves with depth of field effects using After Effects.

Setting Up Your Project

First things first, let’s set up our composition. Open After Effects and fire up a new composition. For this tutorial, we’ll be using a pre-made 3D animation on a website as our starting point. However, you can use any web page, newspaper, or even 3D models to achieve similar results.

Next, we’ll create a 3D camera to navigate our space. Go to ‘Layer’ > ‘New’ > ‘Camera’. The default settings are perfect for our needs, as they will create a camera with the exact same view as the one inside After Effects.

It’s Null Time!

In After Effects, Nulls are a powerful tool that allows us to control the position and rotation of layers without being visible in the final composition. They act as placeholders or anchors for other layers, which can be incredibly useful when creating complex animations.

Creating a Two Nulls Camera Rig

The two Nulls camera rig is a technique that gives us precise control over our camera movements within a 3D space. Here’s how it works:

  1. First Null: Start by creating your first Null object. This will serve as the base for your camera rig. Make sure to set it to 3D so that it can interact with other 3D layers.

  2. Parenting the Camera: Next, create a new camera layer and parent it to the first Null. This means that the camera will follow the position and rotation of the Null. To do this, hold down the ‘Shift’ key while selecting both the camera and the Null, then right-click and choose ‘Parent’.

  3. Z Position: adjust the cameras Z position to effectily “Zoom out” of the object or scene.

  4. Second Null: Now, create a second Null object and make it 3D as well. This second Null will act as a pivot point for your camera movements.

  5. Parenting the First Null: Parent the first Null to the second Null. This creates a hierarchy where the first Null is influenced by the second one.

The Benefits of a Two Node System

The two node system offers several advantages:

  • Controlled Movements: By rotating or moving the second Null, you can control where your camera points without affecting other elements in your composition.

  • Stable Camera Position: The camera remains fixed on the center point defined by the second Null, ensuring consistent framing throughout your animation.

  • Flexibility: You can easily adjust the position and rotation of both Nulls to achieve different camera angles and movements.

Practical Application

Imagine you’re trying to create a dynamic shot where you want to follow an object moving across your scene. With a two Nulls rig, you can position one Null at your starting point and another at your endpoint. As you animate your object from one point to another, you can rotate or move these Nulls to guide your camera’s path, creating a smooth and controlled tracking shot.

The two Nulls camera rig is a versatile technique that can elevate your After Effects projects by providing greater control over your camera movements. It’s particularly useful for creating complex animations that require precise positioning and rotation of layers within a 3D space.

Animate The Thing

So here, you simple animate those rotational properties we just set up. You can use the Y rotation to “spin” in the camera, and coupled with the first Null’s X rotation and a little bit of push in motion by animating the Z position of the camera you can get a cool spin motion. I love animating them in from “Extemes” quite fast, then resting on the main frame, effectively feeling like it is going to slow motion, before animating them out quite fast to another extreme.

There are many different ways to do this, but really now you have the rig set up you can just have fun moving them around.


Camera lens with blurry background

Adding Depth of Field

To truly bring our scene to life, we’ll add depth of field (DoF). Press ‘UU’ on the camera layer to open its properties and enable DoF. To make adjustments easier, we’ll use Expressions. Alt clicking on the property to enable expressions then using the little pickwip, link the focus distance to the Z position of the camera from the Null.

You’ll notice the Distance says 0. This is because the Z Position is a negative number and we need it to be a positive one. So reopen the expression and add a minus in front of the expression to “Flip” the number that is being input.

Adjust the aperture to taste, this will pretty much set the blur amount.

Conclusion

And there you have it—a beautiful 3D camera move with depth of field, all created in After Effects.

Remember, this process is all about personal preference and creativity. Feel free to experiment with different angles and movements to find what works best for your project.

I hope this tutorial has inspired you to push the boundaries of what’s possible in your own projects. If you come up with some cool versions yourself, feel free to share them—I’d love to see them!


Programs used:

Adobe After Effects

Previous
Previous

The Power of Dimension Separation in After Effects